package game.metalmax.ui.common
{
	import fl.controls.Button;
	
	import showtime.framework.manager.AssetManager;

	public class Button002 extends Button
	{
		public function Button002()
		{
			setStyle("upSkin", AssetManager.getInstance().getClass("MAIN_SPRITE_CLOSE_BUTTON_UP"));
			setStyle("downSkin", AssetManager.getInstance().getClass("MAIN_SPRITE_CLOSE_BUTTON_DOWN"));
			setStyle("overSkin", AssetManager.getInstance().getClass("MAIN_SPRITE_CLOSE_BUTTON_OVER"));
		
			useHandCursor = true;
			label = "";
			width = 20;
			height = 20;
			validateNow();
			
		}
	}
}